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When attached to a ship and supplied with power, it displays up to 5 ore locations as Signals on the player's HUD when they are within detection range exactly like the Hand Drill does, but with.
When attached to a ship and supplied with power, it displays up to 5 ore locations as Signals on the player's HUD when they are within detection range exactly like the Hand Drill does, but with.
Either way the ore detector seems to have very low range at 50m right? how do you extend it? does the ore spawn in any kind of pattern? or is it random? or fixed / static locations for everyone?
Ore detector range: 350. Detectable materials: This block can be unlocked by completing contracts in the following sectors: Build a Ore Detector 5 m to be able to detect Natural Resources such as raw.
Understanding the Context
Configurable Parameters replaces them all and you get a graphical in-game UI to manage the settings. It can change max ship speed, sensor range, weapon range, thrust multiplier.
1m ore detector range 200, 5m 350 - is this bug or its as designed? Also should be tiered :-) - https://support.keenswh.com/spaceengineers2/pc/topic/5256
Large grid ore detectors detect at 150m. You can connect large grid stuff to small grid and vice versa. Also whatever is detected is being broadcasted over the antenna. So if you are withing the antenna.
There are definitely mods to increase ore detector ranges far beyond their vanilla specification. Regardless of how you wish to proceed, there are a handful of options for finding ore.
Key Insights
Do multiple ore detectors increase range? Is there a benefit to having multiple ore detectors on a ship?
What's the detection range? A Small Grid ore detector has a max range of 50 meters, only minimally more than a hand-held drill. It cannot detect the deepest ores. A Large Grid ore detector has a max.
Then just rebuild your ore detectors with the new Ore Detector LR blocks and you're done. Bear in mind that the larger the range, the slower it will run because the amount of voxels it.